Rise of the Resistance experience *Ride Spoilers* (Photos on Pg. 5)

When should I prepare myself for the drop? I really dislike the drops so I'd like to know when it is coming. Thanks!
 
What’s interesting about RotR is how integral all the various elements are to the ride. Every section of the ride has some “gimmick” or effect that tells the story, and without it, you would miss an important story point. I guess this is why the ride goes down constantly.

Compare this to Pirates, which also has a lot of moving parts. Obviously people notice when an animatronic is removed, but for the most part, temporarily removing one pirate from the ride doesn’t make it impossible to follow the story or make it unridable.

Of course Pirates and RotR aren’t directly comparable, technology-wise. Just realizing how each small part of RotR is integral and why the ride can’t function if any one piece isn’t working.

*I know at DHS one day they were running it without some of the elements, but obviously it was very noticeable and people weren’t happy about it.
 


Prepare for the drop when
you are about to be ejected from the ship at the end.
Thank you! We have a less adventurous child and may ride Sunday if we get a boarding group. Appreciate since want to be ready to hug her since she does not like drops.
 
Thank you! We have a less adventurous child and may ride Sunday if we get a boarding group. Appreciate since want to be ready to hug her since she does not like drops.
Another hint for when it is:
You go into a hallway with 4 “elevators”. Two doors will open, one for you and one for the sister vehicle that travels through the ride with you. You can feel the vehicle locks into place in front of a screen that’s basically right theatre. A transport on the screen will drop and then you drop immediately following that./SPOILER]
 
Ok, so I said on the spoiler-free thread that I'd post some about my daughter's reaction (she's 6), so here it is for reference. I'm not going to spoiler-block things since this thread SAYS spoilers and I'm not going to be super-specific, but feel free to scroll by if that will be an issue. We knew as little as possible about the ride going in.

  1. Overall, she says she loved it. She called it "AMAZING" at the end of the ride, and on our way home at the end of a 14+ hour day, she said it was worth getting up early and waiting in the cold and all of that. Came home raving to her dad. So, high praise.
  2. She is a thrill-seeker. GOTG has been her favorite ride since she was four (although she said, "Move over, GOTG!" after riding this). She's also not shy, and she was dressed in an attention-attracting outfit (relevant to point #3).
  3. The First Order officers did single her out for some comments/interaction. (One hilariously told her she could join them and she'd never have to listen to me again.) Because they're so good and so in-character, this was a little intimidating! (Side note: I bet they haven't had a ton of kids ride yet, with it mostly being CM previews and not a large number of kids today... so they may have been taken with the novelty.)
  4. She was definitely rather nervous following the big stormtrooper room that's in all the ads... the walk/wait to the next section (which took awhile for us), she kept rocking her Baby Yoda doll and patting him and telling him it would be ok. I asked her if "he" was scared, and she said, "I'm the scared one here!" She wasn't, like, SCARED-scared. But she was a bit anxious for sure; I could tell she was kinda nervous at that point.
  5. Given points 3-4, if I had a kid who might get spooked, I'd discuss with them going in that the "First Order" will be there and say (mildly) threatening things, maybe directly to them, and deal with that upfront. I also wonder if this element will stay long-term, or if it will go the way of "Batuu-speak," which has mostly disappeared...
  6. Regarding "the drop," we had no idea there was a "drop," but it was pretty darn obvious when it was about to happen - it is NOT at all intense like GOTG, but it is that "type" of sudden, floor-fell-out-from-under-you drop. Very brief - because drops are in no way an issue for her and SO much happens during the whole experience, that honestly wouldn't even have tripped my radar as a thing to "warn" someone about.
  7. We never had the opportunity to "rush" or not in any sections - we were always directed from one thing to the next.
Hope that might help someone with kids in knowing what to expect!
 


Ok, so I said on the spoiler-free thread that I'd post some about my daughter's reaction (she's 6), so here it is for reference. I'm not going to spoiler-block things since this thread SAYS spoilers and I'm not going to be super-specific, but feel free to scroll by if that will be an issue. We knew as little as possible about the ride going in.

  1. Overall, she says she loved it. She called it "AMAZING" at the end of the ride, and on our way home at the end of a 14+ hour day, she said it was worth getting up early and waiting in the cold and all of that. Came home raving to her dad. So, high praise.
  2. She is a thrill-seeker. GOTG has been her favorite ride since she was four (although she said, "Move over, GOTG!" after riding this). She's also not shy, and she was dressed in an attention-attracting outfit (relevant to point #3).
  3. The First Order officers did single her out for some comments/interaction. (One hilariously told her she could join them and she'd never have to listen to me again.) Because they're so good and so in-character, this was a little intimidating! (Side note: I bet they haven't had a ton of kids ride yet, with it mostly being CM previews and not a large number of kids today... so they may have been taken with the novelty.)
  4. She was definitely rather nervous following the big stormtrooper room that's in all the ads... the walk/wait to the next section (which took awhile for us), she kept rocking her Baby Yoda doll and patting him and telling him it would be ok. I asked her if "he" was scared, and she said, "I'm the scared one here!" She wasn't, like, SCARED-scared. But she was a bit anxious for sure; I could tell she was kinda nervous at that point.
  5. Given points 3-4, if I had a kid who might get spooked, I'd discuss with them going in that the "First Order" will be there and say (mildly) threatening things, maybe directly to them, and deal with that upfront. I also wonder if this element will stay long-term, or if it will go the way of "Batuu-speak," which has mostly disappeared...
  6. Regarding "the drop," we had no idea there was a "drop," but it was pretty darn obvious when it was about to happen - it is NOT at all intense like GOTG, but it is that "type" of sudden, floor-fell-out-from-under-you drop. Very brief - because drops are in no way an issue for her and SO much happens during the whole experience, that honestly wouldn't even have tripped my radar as a thing to "warn" someone about.
  7. We never had the opportunity to "rush" or not in any sections - we were always directed from one thing to the next.
Hope that might help someone with kids in knowing what to expect!
I don’t think the first order “acting” is going to go anywhere if it does it ruins part of the attraction.
Did you go in front or under the At-At when you road? It’s a slightly different experience
each way.
 
I don’t think the first order “acting” is going to go anywhere if it does it ruins part of the attraction.
Did you go in front or under the At-At when you road? It’s a slightly different experience
each way.
Yeah, I guess I just meant their obvious enthusiasm and going out of their way to interact with people (including kids) might tone down over time. I hope not! Just curious given the overall trend that way in the land...

I do not think we went under the AT-AT.
 
Another hint for when it is:
You go into a hallway with 4 “elevators”. Two doors will open, one for you and one for the sister vehicle that travels through the ride with you. You can feel the vehicle locks into place in front of a screen that’s basically right theatre. A transport on the screen will drop and then you drop immediately following that./SPOILER]
You da best! Thanks!
 
Yeah, I guess I just meant their obvious enthusiasm and going out of their way to interact with people (including kids) might tone down over time. I hope not! Just curious given the overall trend that way in the land...

I do not think we went under the AT-AT.
So when you went up the elevator you were facing it head on?
 
Thanks, all, for the comparisons to existing ride experiences - extremely helpful. I have a DAS sister who loves SW but gets very anxious at new experiences. These comparisons help me to think she will enjoy it when we are there next week, as she has no problem with TS, POTC, ST, or Luigi’s, as I can frame it being similar to rides she already likes.
 
So, I haven't ridden the attraction yet...but I've watched the videos and I'm trying to back-of-the-envelope calculate the ride capacity.

Can anyone tell me about how many people they put into the first pre-show with Rey and BB-8 and then onto the transport?

Also, can anyone tell me how many interrogation rooms there are?
 
So, I haven't ridden the attraction yet...but I've watched the videos and I'm trying to back-of-the-envelope calculate the ride capacity.

Can anyone tell me about how many people they put into the first pre-show with Rey and BB-8 and then onto the transport?

Also, can anyone tell me how many interrogation rooms there are?
4 interrogation rooms. They send about 30ish people in each ITS ship.
 
OK, it's all starting to make sense now. I was seeing the interrogation rooms as a bottleneck, but with four rooms each serving two transports at a time, I see how the rotation can work.

Watching videos, I clock time in the transport at about 7 minutes. Adding a minute to return to load position and another minute for fudge, I am using 9 minutes per cycle per ride vehicle to determine capacity, or .15 hours/vehicle cycle.

One source suggests that 36 ride vehicles can be in the show space at a time. And if each vehicle goes through the attraction 6.7 times per hour, that's 240 vehicle trips through the attraction each hour. With 8 people per vehicle, that's a theoretical capacity of over 1900 per hour.

However, this 9 minute cycle with 36 vehicles means that you have to load 1 vehicle every 15 seconds. In our case two vehicles are loaded at the same time, so 2 vehicles every 30 seconds. But if there are two loading stations each served by two interrogation rooms, that means that each station only has to load once per minute, which is ambitious, but do-able. Watching videos it looks like they are currently around 75-90 seconds to load, especially when people forget their colors and get confused.

For now I suspect that the attraction is using boarding groups of 80, for 10 vehicles worth of guests. When the attraction is clicking, we see a new boarding group called every 5 minutes. So 960 per hour, which would be half capacity or thereabouts.

So lots of room for improvement. I'd expect actual capacity to be around 1500-1600 eventually. This is all conjecture and uneducated guesses, of course.

I realize now that the empty transports you see as you leave the loading area are the transports coming in for the group behind you. Very clever.

Edit: I realize that the time in the show building is much less than 7 minutes -my clocking was including loading and unloading in a slowish situation.
 
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OK, it's all starting to make sense now. I was seeing the interrogation rooms as a bottleneck, but with four rooms each serving two transports at a time, I see how the rotation can work.

Watching videos, I clock time in the transport at about 7 minutes. Adding a minute to return to load position and another minute for fudge, I am using 9 minutes per cycle per ride vehicle to determine capacity, or .15 hours/vehicle cycle.

One source suggests that 36 ride vehicles can be in the show space at a time. And if each vehicle goes through the attraction 6.7 times per hour, that's 240 vehicle trips through the attraction each hour. With 8 people per vehicle, that's a theoretical capacity of over 1900 per hour.

However, this 9 minute cycle with 36 vehicles means that you have to load 1 vehicle every 15 seconds. In our case two vehicles are loaded at the same time, so 2 vehicles every 30 seconds. But if there are two loading stations each served by two interrogation rooms, that means that each station only has to load once per minute, which is ambitious, but do-able. Watching videos it looks like they are currently around 75-90 seconds to load, especially when people forget their colors and get confused.

For now I suspect that the attraction is using boarding groups of 80, for 10 vehicles worth of guests. When the attraction is clicking, we see a new boarding group called every 5 minutes. So 960 per hour, which would be half capacity or thereabouts.

So lots of room for improvement. I'd expect actual capacity to be around 1500-1600 eventually. This is all conjecture and uneducated guesses, of course.

I realize now that the empty transports you see as you leave the loading area are the transports coming in for the group behind you. Very clever.
Optimal is 1800/hr. DHS is running between 1200-1400/hr right now. Disneyland is only running at 700/hr as of this past weekend. Only one interrogation room on each side were in use at Disneyland Saturday morning.
 

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