mmmears
DIS Veteran
- Joined
- Nov 30, 2005
I'm guessing "over time" the drop rates work out to be correct. But we have an issue, where we have limited time to complete an event. A series of successful drops in a row, to pull up the average, does us no good if the event is over and those theoretical successful drops can't have a chance to occur. Ideally, the closer we get to the end of an event the easier the drops should come. So the balancing occurs before the event is over. But I'm sure they can't do that because reasons.
I have Facilier in both games, but I have a lousy drop rate for the Fabric. 2 in Windows and 0 in IOS. Good thing I got over the costumes awhile ago.
I agree. And this is why I hate timed events. It doesn't really matter when it happens with the regular characters, but it sure does when you only have 2 days to collect something.