Disney Magic Kingdoms

Fair enough, I do agree that balancing out characters is a hard skill to do, but I think they had that balanced out better in past events, because it use to be balanced more towards the player. I could be wrong, wouldn't be the first time, but it truly feels like they are trying to balance it to that point where they want to annoy players enough to get them to pay real money to get around it and if that loses some players along the way (me?) thats fine. If they want to move that direction, which they have every right to, that's fine, but they then need to make it so premium character feel like they were worth purchasing and characters like Tala feel the opposite.

Again, just my point of view on things, but they really need more times between events, like a minimum of a month. They need to find that sweat spot, and it's really hard to do this, where peoples response to an event announcement is yes it's about time, I can't wait and not again, didn't we just have one?



Yeah, don't take this personally, but I don't like it when people complain in this thread! It is something you will rarely, if ever see me do. :rotfl:

I completely agree with you on this point though and they're only getting worse and worse with it. I completely understand that they want people logging in multiple times a day, but it has truly gotten ridiculous. I just looked it up and the previous 4 events characters have all requires 435 of the 1 hour item, to max out at level 10! Why do they want to do that to us? All it does is make playing the game feel more and more like a chore


This has become a bigger problem over that last year or so. There are times where drop rates don't seem to match their difficulty level. Don't have the game in front of me at the moment, but do the hook jobs also have other items conflicting with them? If they do, and it's a common item, that could be the culprit/
Fair enough, I do agree that balancing out characters is a hard skill to do, but I think they had that balanced out better in past events, because it use to be balanced more towards the player. I could be wrong, wouldn't be the first time, but it truly feels like they are trying to balance it to that point where they want to annoy players enough to get them to pay real money to get around it and if that loses some players along the way (me?) thats fine. If they want to move that direction, which they have every right to, that's fine, but they then need to make it so premium character feel like they were worth purchasing and characters like Tala feel the opposite.

Again, just my point of view on things, but they really need more times between events, like a minimum of a month. They need to find that sweat spot, and it's really hard to do this, where peoples response to an event announcement is yes it's about time, I can't wait and not again, didn't we just have one?



Yeah, don't take this personally, but I don't like it when people complain in this thread! It is something you will rarely, if ever see me do. :rotfl:

I completely agree with you on this point though and they're only getting worse and worse with it. I completely understand that they want people logging in multiple times a day, but it has truly gotten ridiculous. I just looked it up and the previous 4 events characters have all requires 435 of the 1 hour item, to max out at level 10! Why do they want to do that to us? All it does is make playing the game feel more and more like a chore. This is why the Gold token event that just ended annoyed me that top placement spots did not reward gems. I always do well in those and the gems motivated me to log in every hour, so I also would collect the 1 hour character items at the same time. Figured I might as well kill 2 birds with 1 stone.



This has become a bigger problem over that last year or so. There are times where drop rates don't seem to match their difficulty level. Don't have the game in front of me at the moment, but do the hook jobs also have other items conflicting with them? If they do, and it's a common item, that could be the culprit/

Hei Hei is the only one I have that conflicts, but he can get both items. I guess the problem is the number of characters that get get hooks, and the amount of time of the tasks, compared to the ears.

Fish Hook - One character with a 4 hour task, two characters with 6 hour tasks

Ears Hat - Three characters with 4 hour tasks, one with a 6 hour task
 




Needing 20 hooks seems rediculous givenonly 3 characters (including a premium character that has a duel task)

Seems like if anything it should have been 20 ear hats and 12 hooks
Definitely reversed there. Not that I expect anything less than grave short-sightedness on Gameloft's part. Just their way of trying to unnecessarily extend the event to the full duration. Remove time walls, and let players proceed at their own pace. Then we wouldn't have to scramble when they make boneheaded moves like this one.
 
Definitely reversed there. Not that I expect anything less than grave short-sightedness on Gameloft's part. Just their way of trying to unnecessarily extend the event to the full duration. Remove time walls, and let players proceed at their own pace. Then we wouldn't have to scramble when they make boneheaded moves like this one.

Also trying to get people to buy those event chests
 
In regular storyline news - I just opened the Dumbo storyline. This is a nice bonus because I also have a nice new plot of land to stick the second boat whenever I get to it. It also reinforces the thought that Moana should have been regular storyline content with Moana, Maui, and Hei Hei as I have played less than 400 days, not obsessively, and have managed to get to the final (so far) permanent content. I imagine a dedicated player that times collections, etc could possibly complete it in about a year.

Have 8 hooks and 7 hats. Hei Hei is ready to level so no more token conflicts.
 
Managed to not make any silly mistakes while doing the tasks between Welcoming Pua and getting the Welcome Maui prompt in my Windows game. So like I hoped, I am about a day behind. I sent everyone on their Maui tasks when I sent Tui on his final task, so the people with 4 hour Maui tasks returned 2 ear hats immediately. Need 12 more gems for Hei Hei. Charlotte is going to 10, so that's 5 plus today's videos, only need one gem drop from a parade run to have him today.

Only have 9 spears, so I am concerned about that time wall. Chief Tui is now on long-term spear duty. But if it takes 3 days to Welcome Maui, that will probably only get me 3 per day or 9 total, putting me at 18/30. If it goes the way it is going in my IOS game, I will be done with hats before I am done with hooks so that will free Pua up eventually to help with spears. Hope it's enough.

IOS game, I am at 10 hooks, 9 hats. So hopefully today's drops will be good, and that I will have Maui tomorrow.
 
In regular storyline news - I just opened the Dumbo storyline. This is a nice bonus because I also have a nice new plot of land to stick the second boat whenever I get to it. It also reinforces the thought that Moana should have been regular storyline content with Moana, Maui, and Hei Hei as I have played less than 400 days, not obsessively, and have managed to get to the final (so far) permanent content. I imagine a dedicated player that times collections, etc could possibly complete it in about a year.

Have 8 hooks and 7 hats. Hei Hei is ready to level so no more token conflicts.
I also just hit the Dumbo storyline this week and I'm on day 359, so you're about right. I don't time collections, but I'm a stay at home mom, so I have a lot of little pockets of downtime to collect during the day.
 

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