Rise of the Resistance is not our fault that there is high demand that they now need to charge us for it. It is Disney's fault that the ride breaks down all the time, that they didn't build the ride with sufficient ride capacity (it generally runs at around ~1500 guests per hour when it doesn't break down) - Disney knew this would be a hugely popular ride - they could have built it with a higher capacity in mind. Some older rides have a ride capacity of 2000 guests per hour or even 3000+ (PeopleMover can handle 3600 guests per hour).
Disney is now making us pay because their rides do not have sufficient capacity per hour for the number of guests they're allowing in the park. Rather than trying to solve their problem of park overcrowding, they're trying to profit off of their issues with crowd control.
Less value for more money, and increased profits at the expense of Guest Satisfaction, that is Disney's new normal. If customers continue to be happy with this model - they will continue to come up with more ideas to nickel and dime customers. At some point - maybe, it will blow up in their faces and they'll lose customer trust and Disney's reputation will be tarnished - and maybe, just maybe - they'll go back to being a customer first company. Or maybe we'll just continue to accept paying for microtransactions for things that were previously free.