I agree with a lack of re-ride-ability. The Millennium Falcon ride was not fun for any of us (we were placed with a group of 2 who were both given the pilot position). As Engineers we could not tell what we were even doing and as gunners it was frustrating to see what was happening. The screen glitched at one point. Star tours was more fun.
Star Tours is OK, but I think the interactivity of Smugglers Run is more fun (especially for pilots). Especially if as someone hinted a while ago somewhere, they add missions in the future. Currently Star Tours does have more variety. Would be really interesting if in-ride you could actually steer through different paths in some mission of Smugglers Run. It's got so much more potential as a simulator.
Rise was ok. The story line does not make sense in spots (the purpose of being on the bridge), exactly how they found us on the ship to break us out and then what happens to them (why not have a droid in the room with us to break us out).
There is not a purpose to being on the bridge, your droid is just trying to find a way out after they went up instead of down on the lift, and just accidentally ended up there.
How you were found in your cell is how Star Wars prisoners have been found since time immemorial - Finn and crew saw from the ships computers where you were being held. Pretty sure it was explained on the pre-show that Finn was on a mission to a star destroyer somewhere? Can't remember that for sure. They probably found escape capsules too, guess I'll see for sure Thursday when I watch the movie.
Don't know what you mean about having a droid in the room with you? Why would the First Order put you in a cell with a hacking droid, that was not with you in the ship up... also it's way cooler they way they do break you out than having a droid hack the only door to the cell. Did you see the wall as they cut through?
Spiderman is more intense in spots so the technology is there - why was the "force pull" not more intense?
I think that part is just about right, it could be more intense but then it would bother some riders. You get the point as to what is happening the way it is.
Some parts done well, but waiting in line to be placed in interrogation makes no sense - why are there railings in there and you merge with 50 other mystery normal looking tourist people?
Other transports were captured as well.
It seems like they tried hard to make it immersive but missed.
Totally disagree 1 billion precent, for me the First Order part makes the whole ride better than any other, anywhere. Stepping out of the transport into a giant hanger (that you saw from the ship's view as you were being pulled in) and having actual First Order officers directing you is major immersion, to a far greater degree than anything else I have ridden.
A good ride but not at the level of the hype. FOP is more fun to ride - most pre-shows kind of ruin re-ride-ability, maybe they should skip them and just let people get to the ride and only give safety instructions.
Also totally disagree. For one thing FOP makes me sick after about 30 seconds (I rode it twice in one day, the second run was rough). Also since FOP is just a giant screen where you cannot even see the head or wings of what you are riding on if you look around, just feel it under you.
I could get the same experience firing up a VR headset at home and sitting a golden retriever while my wife hits me with a mister now and again (P.S. do not actually try this at home). For FOP, you have exactly the same pre-show and screen content every time, there's nothing new to look at each ride.
Just liked I stopped visiting Soaring for a while as it was always the same, don't know why I'd go back to FOP much if ever. And if plot holes bother you don't think about how the avatar you are in got there to begin with or what happens when the ride ends.
But really I can't even see comparing the rides really as they are so different in concept but I just can't see finding FOP more enjoyable since it's much less immersive.
The ROTR pre-show and in-show bits are awesome because the cast members make it different every time. Will never tire of seeing First Order troopers messing with captured guests, and each rush over to the initial flight vehicle off planet is unique. I've been on ROTR six and a half times, each time I saw something new and interesting... the ride has a ton of re-rideability to the extent that I'm very sad for people who only have limited abilities to ride it each trip out. Even just the first vehicle (transport off planet) you ride in has so much to look at front and back a single ride is not nearly enough.
The mix of screen and practical effects and little details is just so much more amazing to me than any screen ride...